Drag-and-Drop Key Mapping
Place controls exactly where you want them — just drag a key to any spot on the screen. What you see is what you get.
Keyboard, mouse & gamepad all supported
Multi-layer mapping profiles
Works with any mobile game
Mapping Behavior Reference
Learn the behavior of each mapping type in detail.
TouchTaps a single point on the screen each time the key is pressed. The tap is released when the key is released.SwipeDrags from a start point to an end point while the key is held. Releases the drag when the key is released.Multi-Touch TapTaps multiple screen points simultaneously with a single key press. You can add as many coordinates as needed per mapping.Cycle TouchCycles through a list of screen coordinates in order — one position per key press. Wraps back to the first after the last.Move Stick Key MappingMap W, A, S, and D to a game's virtual joystick with Move Stick, then position and resize the mapping for reliable keyboard movement.Mouse-Directed CastMap a keyboard key to a directional skill, aim with the mouse, and calibrate each direction so the pointer and in-game cast line up.Mouse-Position CastMap a keyboard key to a position-targeted skill, place its aim origin, and calibrate all eight directions so the system cursor and in-game cast point line up.Mouse LookTurn mouse movement into continuous in-game camera control, with adjustable low and high sensitivity, a release shortcut, and an anchor that stays clear of other controls.Use Stick (gamepad)Maps gamepad analog sticks to the game's virtual joystick — enabling character movement and camera rotation.Mouse Mapping (Gamepad)Map a gamepad analog stick to a separate pointer for clicking Android game buttons, then toggle back to normal camera control when the pointer is not needed.Gamepad Gyroscope MappingMap a gamepad gyroscope to control the in-game camera or another directional control area in LaiCai Screen Mirroring.Play MacroTriggers a pre-recorded macro sequence when the key is pressed. The macro runs exactly as it was recorded.Switch LayerSwitches the active mapping layer when triggered. Each layer holds a completely independent set of key bindings.
Multi-Touch Tap
Taps multiple screen points simultaneously with a single key press. You can add as many coordinates as needed per mapping.
- Create a Multi-Touch Tap mapping
- Set the number of touch points
- Place both touch points
- Test and confirm the feedback
Mouse-Position Cast
Map a keyboard key to a position-targeted skill, place its aim origin, and calibrate all eight directions so the system cursor and in-game cast point line up.
- Create the mapping
- Place the skill button and aim origin
- Match the actual cast range
- Calibrate all eight directions
Mouse Look
Turn mouse movement into continuous in-game camera control, with adjustable low and high sensitivity, a release shortcut, and an anchor that stays clear of other controls.
- Create the Mouse Look mapping
- Adjust both sensitivity levels
- Bind a release shortcut
- Test the camera and Feedback