Drag-and-Drop Key Mapping

Place controls exactly where you want them — just drag a key to any spot on the screen. What you see is what you get.

Keyboard, mouse & gamepad all supported

Multi-layer mapping profiles

Works with any mobile game

Mapping Behavior Reference

Learn the behavior of each mapping type in detail.

TouchTaps a single point on the screen each time the key is pressed. The tap is released when the key is released.SwipeDrags from a start point to an end point while the key is held. Releases the drag when the key is released.Multi-Touch TapTaps multiple screen points simultaneously with a single key press. You can add as many coordinates as needed per mapping.Cycle TouchCycles through a list of screen coordinates in order — one position per key press. Wraps back to the first after the last.Move Stick Key MappingMap W, A, S, and D to a game's virtual joystick with Move Stick, then position and resize the mapping for reliable keyboard movement.Mouse-Directed CastMap a keyboard key to a directional skill, aim with the mouse, and calibrate each direction so the pointer and in-game cast line up.Mouse-Position CastMap a keyboard key to a position-targeted skill, place its aim origin, and calibrate all eight directions so the system cursor and in-game cast point line up.Mouse LookTurn mouse movement into continuous in-game camera control, with adjustable low and high sensitivity, a release shortcut, and an anchor that stays clear of other controls.Use Stick (gamepad)Maps gamepad analog sticks to the game's virtual joystick — enabling character movement and camera rotation.Mouse Mapping (Gamepad)Map a gamepad analog stick to a separate pointer for clicking Android game buttons, then toggle back to normal camera control when the pointer is not needed.Gamepad Gyroscope MappingMap a gamepad gyroscope to control the in-game camera or another directional control area in LaiCai Screen Mirroring.Play MacroTriggers a pre-recorded macro sequence when the key is pressed. The macro runs exactly as it was recorded.Switch LayerSwitches the active mapping layer when triggered. Each layer holds a completely independent set of key bindings.

Multi-Touch Tap

Taps multiple screen points simultaneously with a single key press. You can add as many coordinates as needed per mapping.

  • Create a Multi-Touch Tap mapping
  • Set the number of touch points
  • Place both touch points
  • Test and confirm the feedback
Multi-Touch Tap

Mouse-Position Cast

Map a keyboard key to a position-targeted skill, place its aim origin, and calibrate all eight directions so the system cursor and in-game cast point line up.

  • Create the mapping
  • Place the skill button and aim origin
  • Match the actual cast range
  • Calibrate all eight directions
Mouse-Position Cast

Mouse Look

Turn mouse movement into continuous in-game camera control, with adjustable low and high sensitivity, a release shortcut, and an anchor that stays clear of other controls.

  • Create the Mouse Look mapping
  • Adjust both sensitivity levels
  • Bind a release shortcut
  • Test the camera and Feedback
Mouse Look