Mouse Look
Turn mouse movement into continuous in-game camera control, with adjustable low and high sensitivity, a release shortcut, and an anchor that stays clear of other controls.
Create the Mouse Look mapping
Open Input Mapping, choose Mouse, select Mouse Look under Mapping Behavior, keep Input Source set to Mouse Move, and click Add.
Adjust both sensitivity levels
Set the Low and High values for camera speed. Sensitivity Toggle can switch between them; leave it unassigned if one speed is enough.
Bind a release shortcut
Choose a convenient mouse button or keyboard key for Release Button. Mouse Look hides the system cursor while active; use this shortcut to restore the cursor when you need normal clicks.
Place the Mouse Move anchor
Open the Overlay and select the current Profile. Place the Mouse Move anchor in a clear area that gives the generated swipe room without touching other onscreen controls. Enable Feedback before closing the Overlay.
Test the camera and Feedback
Use the Release Button to switch Mouse Look on. Move the mouse and confirm the character's view follows smoothly. Feedback shows the simulated touch-drag path.
Keep the cursor and controls predictable
Tune Low and High sensitivity for the game, keep the anchor away from buttons, and use the Release Button whenever you need the system cursor again.
Mapping Behavior Reference
Learn the behavior of each mapping type in detail.