Advanced Mapping Types
These types go beyond simple taps. Use them when your game needs cycling positions, analog stick input, cursor-based clicks, macro sequences, or context-dependent key layers.
Cycle Touch
Cycles through a list of screen coordinates in order — one position per key press. Wraps back to the first after the last.
Gamepad Joystick
Maps gamepad analog sticks to the game's virtual joystick — enabling character movement and camera rotation.
Keyboard Joystick
Maps keyboard keys (such as WASD) to the game's virtual joystick for directional movement control.
Special Joystick
Advanced joystick modes for specific game mechanics.
Pointer Joystick
Maps a cursor to the screen mirror area, allowing gamepad sticks to control its position and perform clicks.
Run Macro
Triggers a pre-recorded macro sequence when the key is pressed. The macro runs exactly as it was recorded.
Switch Layer
Switches the active mapping layer when triggered. Each layer holds a completely independent set of key bindings.