Advanced Mapping Types
These types go beyond simple taps. Use them when your game needs cycling positions, analog stick input, cursor-based clicks, macro sequences, or context-dependent key layers.
Cycle Touch
Cycles through a list of screen coordinates in order — one position per key press. Wraps back to the first after the last.
Use Stick (Gamepad)
Maps keyboard keys and gamepad to the virtual joystick in the game, enabling character movement, camera rotation, and skill casting.
Cursor Click (Gamepad)
Uses the on-screen cursor (moved by a stick mapping) to tap at the cursor's current position when the button is pressed.
Play Macro
Triggers a pre-recorded macro sequence when the key is pressed. The macro runs exactly as it was recorded.
Switch Layer
Switches the active mapping layer when triggered. Each layer holds a completely independent set of key bindings.