Cycle Touch
Cycles through a list of screen coordinates in order — one position per key press. Wraps back to the first after the last.
Cycle Touch
Cycles through a list of screen coordinates in order — one position per key press. Wraps back to the first after the last.
Best for: skill rotations, attack combos, or any sequence requiring hitting different positions in order.
Cycle Touch Demo
Mapping Behavior Reference
Learn the behavior of each mapping type in detail.
TouchTaps a single point on the screen each time the key is pressed. The tap is released when the key is released.SwipeDrags from a start point to an end point while the key is held. Releases the drag when the key is released.Multi-Touch TapTaps multiple screen points simultaneously with a single key press. You can add as many coordinates as needed per mapping.Cycle TouchCycles through a list of screen coordinates in order — one position per key press. Wraps back to the first after the last.Use Stick (gamepad)These types go beyond simple taps. Use them when your game needs cycling positions, analog stick input, cursor-based clicks, macro sequences, or context-dependent key layers.Cursor Click (gamepad)Maps a cursor to the screen mirror area, allowing gamepad sticks to control its position and perform clicks.Play MacroTriggers a pre-recorded macro sequence when the key is pressed. The macro runs exactly as it was recorded.Switch LayerSwitches the active mapping layer when triggered. Each layer holds a completely independent set of key bindings.