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Use Stick (gamepad)

These types go beyond simple taps. Use them when your game needs cycling positions, analog stick input, cursor-based clicks, macro sequences, or context-dependent key layers.

Gamepad Joystick

Maps gamepad analog sticks to the game's virtual joystick — enabling character movement and camera rotation.

Best for: 3D movement, camera control, and any area that responds to sustained directional drag.
Gamepad Joystick Demo

Keyboard Joystick

Maps keyboard keys (such as WASD) to the game's virtual joystick for directional movement control.

Best for: games with on-screen virtual joysticks that respond to directional keyboard input.
Keyboard Joystick Demo

Special Joystick

Advanced joystick modes for specific game mechanics.

Best for: games with unconventional joystick activation requirements.
Special Joystick Demo

Mapping Behavior Reference

Learn the behavior of each mapping type in detail.