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Gamepad Grid Select Mapping

Use Grid Select in LaiCai Screen Mirroring to move between the cells of an in-game list, such as a loot box or nearby items, with the D-pad and tap the selected cell with one button.

1

Add a Grid Select mapping

Open Input Mapping and add a Gamepad mapping. Choose Grid Select as the Mapping Behavior and pick one button as the confirm button, for example X (West). The D-pad is reserved for moving the selection: it cannot be the confirm button, and no other mapping on the same layer can use it.

Gamepad mapping dialog with Grid Select chosen and its grid settings
2

Set up the grid

Rows
1 to 8.
Columns
1 to 4.
Grid Position
X and Y as a screen ratio from 0 to 1.
Grid Size
W and H as a screen ratio from 0 to 1.
Scroll Distance (rows)
0.2 to 3 rows, default 1.4.
Scroll Duration (ms)
100 to 2000 ms, default 250.
3

Line the grid up with the list

Open the Mapping Layer, drag the grid frame to move it and drag its bottom-right corner to resize it, so that each cell lines up with one item of the list. You can also type the position and size in the dialog.

Grid frame on the mirrored screen in the Mapping Layer
4

Move and tap in the game

Press the D-pad to move between cells; the selection stops at the edges and does not wrap around. Press the confirm button to tap the center of the selected cell. The mirrored screen shows the grid lines and the selected cell highlighted in pink. Switching layers or profiles returns the selection to the first cell.

Grid lines and the pink highlighted cell over the game screen
5

Scroll the list at the edge

When the selection is on the first row and you press up, or on the last row and you press down, the highlight stays where it is and the list is swiped instead. Adjust Scroll Distance and Scroll Duration until the list moves by whole rows. Row height differs from game to game, so fine-tune it for yours. When the list reaches its end, the game can only scroll the remaining distance, so the last scroll may not line up; press the opposite direction once or tap the item directly. Scrolling the list yourself with a finger or a stick also throws the grid out of line.

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Recommended setup

Put Grid Select on the second layer, for example named loot, and set the Back or − button on the first layer to Switch Layer to get there. You can also put it on the first layer, but then the grid stays on the screen all the time. If the Switch Layer button on the first layer is a D-pad direction, the other layers cannot use Grid Select.

Mapping Behavior Reference

Learn the behavior of each mapping type in detail.

TouchTaps a single point on the screen each time the key is pressed. The tap is released when the key is released.SwipeDrags from a start point to an end point while the key is held. Releases the drag when the key is released.Multi-Touch TapTaps multiple screen points simultaneously with a single key press. You can add as many coordinates as needed per mapping.Cycle TouchCycles through a list of screen coordinates in order — one position per key press. Wraps back to the first after the last.Move Stick Key MappingMap W, A, S, and D to a game's virtual joystick with Move Stick, then position and resize the mapping for reliable keyboard movement.Mouse-Directed CastMap a keyboard key to a directional skill, aim with the mouse, and calibrate each direction so the pointer and in-game cast line up.Mouse-Position CastMap a keyboard key to a position-targeted skill, place its aim origin, and calibrate all eight directions so the system cursor and in-game cast point line up.Mouse LookTurn mouse movement into continuous in-game camera control, with adjustable low and high sensitivity, a release shortcut, and an anchor that stays clear of other controls.Use Stick (gamepad)Maps gamepad analog sticks to the game's virtual joystick — enabling character movement and camera rotation.Mouse Mapping (Gamepad)Map a gamepad analog stick to a separate pointer for clicking Android game buttons, then toggle back to normal camera control when the pointer is not needed.Gamepad Gyroscope MappingMap a gamepad gyroscope to control the in-game camera or another directional control area in LaiCai Screen Mirroring.Gamepad Grid Select MappingUse Grid Select in LaiCai Screen Mirroring to move between the cells of an in-game list, such as a loot box or nearby items, with the D-pad and tap the selected cell with one button.Play MacroTriggers a pre-recorded macro sequence when the key is pressed. The macro runs exactly as it was recorded.Switch LayerSwitches the active mapping layer when triggered. Each layer holds a completely independent set of key bindings.