← Key Mapping OverviewMapping Behavior Reference

Touch

Taps a single point on the screen each time the key is pressed. The tap is released when the key is released.

Best for: attack buttons, skill keys, UI taps, and any single-point interaction.
Touch Demo

Part 1: Create Mapping Profiles

All mapping profiles are managed in a global editor. Open it once and configure everything there.

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Step 1: Open the Mapping Editor

  1. Click the Tools menu in the top menu bar
  2. Select Input Mapping from the dropdown
  3. The Input Mapping Settings window will open
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Step 2: Create a Profile

Mappings are organized in profiles — create one profile per game.

  1. In the editor, the Mapping Profile selector is shown at the top of the window — use it to switch between profiles
  2. Click New and enter a name (e.g. the game name) to create a new profile
  3. Click Copy to duplicate an existing profile
  4. Switch between profiles anytime from the dropdown

The video uses a profile named Demo. Delete the old mapping first, then add the new tap mapping.

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Step 3: Add Mappings

Select an input source, choose a behavior, then click Add New Mapping.

  1. Choose the input source: Keyboard, Mouse, or Gamepad
  2. Choose the mapping behavior (see table below)
  3. Click Add New Mapping — press the desired key/button — set the screen coordinate — save

Name the mapping Inventory, choose Keyboard and press I for the input, select Touch as the behavior, and leave the remaining options at their defaults.

All changes take effect immediately. No restart needed.

Part 2: Assign a Profile to a Phone

Profiles created in the editor are not automatically active. You need to assign one to each phone individually.

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Step 4: Assign a Profile to a Phone

  1. Find the KM button at the top of the phone panel in the screen mirror view
  2. Click KM — the Select KeyMapping Profile dialog will open
  3. The dialog lists all available profiles
  4. Click the profile name you want to apply to this phone
  5. The dialog closes and the mapping activates immediately
  6. The KM button turns yellow to indicate an active profile

Assign the Demo profile to the phone, turn on Show Mapping Layer, and drag the only marker onto the Inventory button. Turn the layer off afterward so it does not block the mapping.

Press I to open Inventory. Turn on Show Feedback and press I again; a red circle at the Inventory position confirms the mapped coordinate was triggered.

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Tips

  • The overlay on the screen mirror shows all active mapping points visually
  • On the screen mirror, the overlay shows all mapping touch points — click any point to jump directly to its edit dialog
  • In the KM profile picker, toggle Show Feedback to see real-time visual feedback when inputs are triggered (flash on touch, trail on swipe, joystick HUD for stick)

Mapping Behavior Reference

Learn the behavior of each mapping type in detail.